UGDK
0.5.0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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]
▼
N
pyramidworks
►
N
collision
C
CollisionClass
C
CollisionData
An interface for other classes implement so they can be associated with an CollsionObject
C
CollisionManager
C
CollisionObject
A class that knows how to manage collisions
►
N
geometry
C
Circle
C
ConvexPolygon
A convex polygon, one type of
GeometricShape
. This determines a polygon conposed by at least 3 vertices
C
GeometricShape
C
Rect
▼
N
ugdk
►
N
action
►
N
mode3d
►
N
component
C
Body
C
ContactPoint
C
NullComponent
C
NullComponent< Body >
C
NullComponent< PhysicsBody >
C
NullComponent< SimpleBody >
►
C
PhysicsBody
C
PhysicsData
C
SimpleBody
C
View
C
Camera
C
Component
C
Element
A 3D
Element
C
Physics
C
Scene3D
A 3D game scene, or screen
C
Animation
C
AnimationPlayer
C
MediaManager
C
MediaPlayer
C
Observer
C
Scene
A game scene, or screen
C
SceneDefocusEvent
C
SceneFinishedEvent
C
SceneFocusEvent
C
SpriteAnimationFrame
►
N
audio
C
Manager
C
Music
C
Sample
►
N
debug
C
ProfileSection
C
SectionData
►
N
desktop
►
N
mode2d
C
Manager
C
Window
►
N
mode3d
C
Manager
C
Window
C
Manager
C
Window
C
WindowSettings
►
N
enums
►
N
filesystem
C
File
C
Manager
►
N
graphic
►
N
PrimitiveSetup
C
Rectangle
C
Sprite
C
Canvas
C
DrawMode
C
Light
►
C
Manager
C
Shaders
C
NotSupportedException
C
Primitive
C
PrimitiveController
C
PrimitiveControllerSprite
C
RenderTarget
C
RenderTexture
C
Shader
C
ShaderProgram
►
C
TextureAtlas
C
BoundPiece
C
TextureUnit
►
C
VertexData
C
Mapper
C
VertexDataSpecification
►
N
input
C
AxisStatus
C
HatStatus
C
Joystick
C
JoystickAxisEvent
C
JoystickBallEvent
C
JoystickButtonPressedEvent
C
JoystickButtonReleasedEvent
C
JoystickConnectedEvent
C
JoystickDisconnectedEvent
C
JoystickHatEvent
C
Keyboard
C
KeyHeldEvent
C
KeyPressedEvent
C
KeyReleasedEvent
C
Manager
C
Mouse
C
MouseButtonPressedEvent
C
MouseButtonReleasedEvent
C
MouseMotionEvent
C
MouseWheelEvent
C
TextEditingEvent
C
TextInput
C
TextInputEvent
►
N
math
C
Frame
Represents a frame on the screen or an image
C
Geometry
C
Integer2D
C
Vector2D
►
N
resource
C
GenericContainer
C
Manager
C
ResourceContainer
►
N
script
►
N
lua
C
AuxLib
►
C
BaseGear
C
InternalSafeCall
C
BootstrapGear
►
C
Constant
Represents a constant value from the Lua library
C
err
C
gc
C
DataGear
C
LuaData
C
LuaWrapper
C
State
►
N
python
C
PythonData
C
PythonWrapper
C
BaseProxy
C
Bind
C
InheritableLangWrapper
Wraps a scripting language
C
is_virtual_primitive
C
is_virtual_primitive< std::unique_ptr< T > >
C
is_virtual_primitive< T & >
C
is_virtual_primitive< T * >
C
LangWrapper
C
Module
C
ScriptManager
C
TypeRegistry
C
VirtualData
Abstract class representing virtual script data
►
C
VirtualObj
A proxy class wich represents virtual objects from scripting languages
C
arguments_helper<>
C
VirtualPrimitive
C
VirtualPrimitive< std::unique_ptr< T > >
C
VirtualPrimitive< T & >
C
VirtualPrimitive< T * >
C
VirtualType
►
N
structure
►
N
ikdtree
C
IntervalKDTree
C
Item
C
Node
C
Box
C
Color
C
IndexableTable
C
VertexXYUV
C
VisualEffect
►
N
system
C
BaseException
C
Configuration
C
EventHandler
C
FunctionListener
C
IListener
C
InvalidOperation
C
Listener
►
C
Task
C
CallableAdapter< void >
C
TaskPlayer
►
N
text
C
Font
C
Label
C
Language
C
LanguageWord
C
Manager
C
TextBox
►
N
time
C
Manager
C
TimeAccumulator
►
N
ui
C
Button
C
Drawable
C
DrawablePrimitive
C
Menu
C
Node
C
TexturedRectangle
C
UIElement
►
N
util
C
IDGenerator
C
Uncopyable
Generated on Sun Dec 6 2015 00:40:25 for UGDK by
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