UGDK
0.5.0
|
Namespaces | |
mode3d | |
Classes | |
singleton | Animation |
singleton | AnimationPlayer |
class | MediaManager |
class | MediaPlayer |
class | Observer |
class | Scene |
A game scene, or screen. More... | |
struct | SceneDefocusEvent |
struct | SceneFinishedEvent |
struct | SceneFocusEvent |
class | SpriteAnimationFrame |
Typedefs | |
using | SpriteAnimationTable = ::ugdk::structure::IndexableTable< SpriteAnimation > |
using | SpriteAnimation = ::ugdk::action::Animation< SpriteAnimationFrame > |
using | SpriteAnimationPlayer = ::ugdk::action::AnimationPlayer< SpriteAnimationFrame > |
Functions | |
SpriteAnimationTable * | LoadSpriteAnimationTableFromFile (const std::string &filepath) |
using ugdk::action::SpriteAnimation = typedef ::ugdk::action::Animation<SpriteAnimationFrame> |
using ugdk::action::SpriteAnimationPlayer = typedef ::ugdk::action::AnimationPlayer<SpriteAnimationFrame> |
using ugdk::action::SpriteAnimationTable = typedef ::ugdk::structure::IndexableTable<SpriteAnimation> |
SpriteAnimationTable* ugdk::action::LoadSpriteAnimationTableFromFile | ( | const std::string & | filepath | ) |