#include <ugdk/action/3D/component/physicsbody.h>
ugdk::action::mode3d::component::PhysicsBody::PhysicsData::PhysicsData |
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bool ugdk::action::mode3d::component::PhysicsBody::PhysicsData::apply_orientation |
wheter orientation is applied to Ogre's node or not
short ugdk::action::mode3d::component::PhysicsBody::PhysicsData::collides_with |
flags (combination of flags - |'ed) of groups this object collides with
short ugdk::action::mode3d::component::PhysicsBody::PhysicsData::collision_group |
flag (power of 2 bit mask) of the collision group this object belongs to
btTransform ugdk::action::mode3d::component::PhysicsBody::PhysicsData::initial |
initial position and orientation of the object
double ugdk::action::mode3d::component::PhysicsBody::PhysicsData::mass |
rigid body mass (must be >= 0, and 0 means static "infinite mass" object)
btTransform ugdk::action::mode3d::component::PhysicsBody::PhysicsData::offset |
btCollisionShape* ugdk::action::mode3d::component::PhysicsBody::PhysicsData::shape |
collision shape of this object
The documentation for this struct was generated from the following file: