#include <ugdk/input/joystickstatus.h>
ugdk::input::HatStatus::HatStatus |
( |
int |
raw | ) |
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bool ugdk::input::HatStatus::HasDown |
( |
| ) |
const |
bool ugdk::input::HatStatus::HasLeft |
( |
| ) |
const |
bool ugdk::input::HatStatus::HasRight |
( |
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const |
bool ugdk::input::HatStatus::HasUp |
( |
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const |
bool ugdk::input::HatStatus::IsCentered |
( |
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const |
bool ugdk::input::HatStatus::IsDown |
( |
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const |
bool ugdk::input::HatStatus::IsLeft |
( |
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const |
bool ugdk::input::HatStatus::IsLeftDown |
( |
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const |
bool ugdk::input::HatStatus::IsLeftUp |
( |
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const |
bool ugdk::input::HatStatus::IsRight |
( |
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const |
bool ugdk::input::HatStatus::IsRightDown |
( |
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const |
bool ugdk::input::HatStatus::IsRightUp |
( |
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const |
bool ugdk::input::HatStatus::IsUp |
( |
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const |
int ugdk::input::HatStatus::raw |
( |
| ) |
const |
The documentation for this class was generated from the following file: