#include <ugdk/action/3D/component.h>
virtual ugdk::action::mode3d::Component::~Component |
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inlinevirtual |
ugdk::action::mode3d::Component::Component |
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inlineprotected |
virtual void ugdk::action::mode3d::Component::OnTaken |
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protectedpure virtual |
std::shared_ptr< Element > ugdk::action::mode3d::Component::owner |
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const |
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inline |
void ugdk::action::mode3d::Component::Take |
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const std::weak_ptr< Element > & |
the_owner | ) |
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protected |
virtual std::type_index ugdk::action::mode3d::Component::type |
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const |
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pure virtual |
The documentation for this class was generated from the following file: