#include <ugdk/action/spriteanimationframe.h>
ugdk::action::SpriteAnimationFrame::SpriteAnimationFrame |
( |
const std::string & |
atlas_frame_name | ) |
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inline |
const std::string& ugdk::action::SpriteAnimationFrame::atlas_frame_name |
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const |
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inline |
double ugdk::action::SpriteAnimationFrame::fps |
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const |
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inline |
const math::Geometry& ugdk::action::SpriteAnimationFrame::geometry |
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const |
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inline |
ugdk::Mirror ugdk::action::SpriteAnimationFrame::mirror |
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const |
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inline |
double ugdk::action::SpriteAnimationFrame::period |
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const |
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inline |
void ugdk::action::SpriteAnimationFrame::set_atlas_frame_name |
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const std::string & |
name | ) |
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inline |
void ugdk::action::SpriteAnimationFrame::set_fps |
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double |
_fps | ) |
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inline |
void ugdk::action::SpriteAnimationFrame::set_mirror |
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const ugdk::Mirror & |
_mirror | ) |
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inline |
void ugdk::action::SpriteAnimationFrame::set_period |
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double |
_period | ) |
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inline |
The documentation for this class was generated from the following file: