#include <ugdk/input/keyboard.h>
bool ugdk::input::Keyboard::IsDown |
( |
const Scancode & |
scancode | ) |
const |
bool ugdk::input::Keyboard::IsDown |
( |
const Keycode & |
keycode | ) |
const |
bool ugdk::input::Keyboard::IsPressed |
( |
const Scancode & |
scancode | ) |
const |
bool ugdk::input::Keyboard::IsPressed |
( |
const Keycode & |
keycode | ) |
const |
bool ugdk::input::Keyboard::IsReleased |
( |
const Scancode & |
scancode | ) |
const |
bool ugdk::input::Keyboard::IsReleased |
( |
const Keycode & |
keycode | ) |
const |
bool ugdk::input::Keyboard::IsUp |
( |
const Scancode & |
scancode | ) |
const |
bool ugdk::input::Keyboard::IsUp |
( |
const Keycode & |
keycode | ) |
const |
friend class KeyboardInputSDLEventHandler |
|
friend |
The documentation for this class was generated from the following file: