#include <ugdk/graphic/primitivecontroller.h>
ugdk::graphic::PrimitiveController::PrimitiveController |
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inline |
virtual ugdk::graphic::PrimitiveController::~PrimitiveController |
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inlinevirtual |
virtual void ugdk::graphic::PrimitiveController::ChangePosition |
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const math::Vector2D & |
position | ) |
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virtual |
virtual void ugdk::graphic::PrimitiveController::set_owner |
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Primitive * |
owner | ) |
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inlinevirtual |
Primitive* ugdk::graphic::PrimitiveController::owner_ |
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protected |
The documentation for this class was generated from the following file: