#include <ugdk/graphic/shaderprogram.h>
ugdk::graphic::ShaderProgram::ShaderProgram |
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ugdk::graphic::ShaderProgram::~ShaderProgram |
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void ugdk::graphic::ShaderProgram::AttachShader |
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const Shader & |
shader | ) |
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GLuint ugdk::graphic::ShaderProgram::id |
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const |
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inline |
bool ugdk::graphic::ShaderProgram::IsValid |
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const |
bool ugdk::graphic::ShaderProgram::SetupProgram |
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GLuint ugdk::graphic::ShaderProgram::UniformLocation |
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const std::string & |
name | ) |
const |
void ugdk::graphic::ShaderProgram::Validate |
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The documentation for this class was generated from the following file: