UGDK  0.5.0
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ugdk::system::TaskPlayer Class Reference

#include <ugdk/system/taskplayer.h>

Inheritance diagram for ugdk::system::TaskPlayer:

Public Member Functions

 TaskPlayer ()
 
virtual ~TaskPlayer ()
 
void AddTask (const Task &task)
 Adds a task to the scene. More...
 
void Update (double delta_t)
 Executes all tasks held. More...
 

Constructor & Destructor Documentation

ugdk::system::TaskPlayer::TaskPlayer ( )
inline
virtual ugdk::system::TaskPlayer::~TaskPlayer ( )
inlinevirtual

Member Function Documentation

void ugdk::system::TaskPlayer::AddTask ( const Task task)

Adds a task to the scene.

All tasks are called for each Scene's Update, in order of the priorities, which are ordered from smaller values to bigger values.

The task's returned value is used to destroy the task or keep it alive:

  • True keeps then for another Update.
  • False destroys then.
  • void return type implies in 'always true'.

Priority values are commonly in the [0; 1] interval.

void ugdk::system::TaskPlayer::Update ( double  delta_t)

Executes all tasks held.

Parameters
delta_tTime in seconds since last update

The documentation for this class was generated from the following file: