#include <ugdk/graphic/manager.h>
ugdk::graphic::Manager::Manager |
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ugdk::graphic::Manager::~Manager |
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void ugdk::graphic::Manager::AttachTo |
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const std::shared_ptr< desktop::Window > & |
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void ugdk::graphic::Manager::DisableVertexType |
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VertexType |
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unsigned int ugdk::graphic::Manager::LocationForVertexType |
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VertexType |
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void ugdk::graphic::Manager::Release |
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TextureUnit ugdk::graphic::Manager::ReserveTextureUnit |
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const graphic::GLTexture * |
texture = nullptr | ) |
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void ugdk::graphic::Manager::ResizeScreen |
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const math::Vector2D & |
canvas_size | ) |
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Shaders& ugdk::graphic::Manager::shaders |
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inline |
const Shaders& ugdk::graphic::Manager::shaders |
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const |
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inline |
graphic::GLTexture* ugdk::graphic::Manager::white_texture |
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inline |
The documentation for this class was generated from the following file:
- modules/ugdk-2d/include/ugdk/graphic/manager.h