#include <ugdk/graphic/textureunit.h>
ugdk::graphic::TextureUnit::TextureUnit |
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ugdk::graphic::TextureUnit::TextureUnit |
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const TextureUnit & |
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delete |
ugdk::graphic::TextureUnit::TextureUnit |
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TextureUnit && |
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ugdk::graphic::TextureUnit::~TextureUnit |
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void ugdk::graphic::TextureUnit::BindTexture |
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const graphic::GLTexture * |
texture | ) |
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int ugdk::graphic::TextureUnit::id |
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const |
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inline |
const graphic::GLTexture* ugdk::graphic::TextureUnit::texture |
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const |
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inline |
The documentation for this class was generated from the following file: