UGDK
0.5.0
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#include <ugdk/action/3D/component.h>
#include <OgreVector3.h>
#include <LinearMath/btVector3.h>
#include <functional>
#include <vector>
Go to the source code of this file.
Classes | |
struct | ugdk::action::mode3d::component::ContactPoint |
class | ugdk::action::mode3d::component::Body |
class | ugdk::action::mode3d::component::NullComponent< Body > |
Namespaces | |
Ogre | |
ugdk | |
ugdk::action | |
ugdk::action::mode3d | |
ugdk::action::mode3d::component | |
Typedefs | |
using | ugdk::action::mode3d::component::ElementPtr = std::shared_ptr< Element > |
using | ugdk::action::mode3d::component::ContactPointVector = std::vector< ContactPoint > |
using | ugdk::action::mode3d::component::CollisionAction = std::function< void(const ElementPtr &, const ElementPtr &, const ContactPointVector &) > |