1 #ifndef UGDK_INPUT_KEYBOARD_H_
2 #define UGDK_INPUT_KEYBOARD_H_
30 const system::SDLEventHandler* event_handler();
32 std::unique_ptr<system::SDLEventHandler> event_handler_;
33 std::set<Scancode> keystate_, keystate_previous_;
42 #endif // UGDK_INPUT_KEYBOARD_H_
Definition: animation.h:11