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module.h File Reference
#include <ugdk/resource/manager.h>
#include <ugdk/system/config.h>
#include <ugdk/action.h>
#include <ugdk/graphic.h>
#include <ugdk/text.h>
#include <ugdk/structure.h>
#include <ugdk/action/spritetypes.h>
Include dependency graph for module.h:

Go to the source code of this file.

Namespaces

 ugdk
 
 ugdk::resource
 

Functions

bool ugdk::resource::Initialize (Manager *manager)
 Initializes the module with the given Manager. More...
 
void ugdk::resource::Release ()
 Releases the module, disabling it. More...
 
Manager * ugdk::resource::manager ()
 Getter for the manager of the module. More...
 
action::SpriteAnimationTable * ugdk::resource::GetSpriteAnimationTableFromFile (const std::string &file)
 
graphic::GLTexture * ugdk::resource::GetTextureFromTag (const std::string &tag)
 
graphic::GLTexture * ugdk::resource::GetTextureFromFile (const std::string &file)
 
graphic::TextureAtlas * ugdk::resource::GetTextureAtlasFromTag (const std::string &tag)
 
graphic::TextureAtlas * ugdk::resource::GetTextureAtlasFromFile (const std::string &file)
 
text::LanguageWord * ugdk::resource::GetLanguageWord (const std::string &tag)