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spritetypes.h
Go to the documentation of this file.
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#ifndef UGDK_ACTION_SPRITETYPES_H_
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#define UGDK_ACTION_SPRITETYPES_H_
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#include <
ugdk/action.h
>
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// The following includes are necessary to use SpriteAnimationPlayer and SpriteAnimationTable.
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#include <
ugdk/action/spriteanimationframe.h
>
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#include <
ugdk/action/animation.h
>
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#include <
ugdk/action/animationplayer.h
>
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#include <
ugdk/structure/indexabletable.h
>
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#include <string>
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namespace
ugdk
{
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namespace
action {
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using
SpriteAnimationTable
=
::ugdk::structure::IndexableTable<SpriteAnimation>
;
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SpriteAnimationTable
*
LoadSpriteAnimationTableFromFile
(
const
std::string& filepath);
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}
// namespace action
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}
// namespace ugdk
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#endif // UGDK_ACTION_SPRITETYPES_H_
ugdk::structure::IndexableTable
Definition:
indexabletable.h:15
animation.h
animationplayer.h
ugdk
Definition:
animation.h:11
ugdk::action::LoadSpriteAnimationTableFromFile
SpriteAnimationTable * LoadSpriteAnimationTableFromFile(const std::string &filepath)
action.h
indexabletable.h
spriteanimationframe.h
modules
ugdk-core
include
ugdk
action
spritetypes.h
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