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spritetypes.h
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1 #ifndef UGDK_ACTION_SPRITETYPES_H_
2 #define UGDK_ACTION_SPRITETYPES_H_
3 
4 #include <ugdk/action.h>
5 
6 // The following includes are necessary to use SpriteAnimationPlayer and SpriteAnimationTable.
11 
12 #include <string>
13 
14 namespace ugdk {
15 namespace action {
16 
18 
19 SpriteAnimationTable* LoadSpriteAnimationTableFromFile(const std::string& filepath);
20 
21 } // namespace action
22 } // namespace ugdk
23 
24 #endif // UGDK_ACTION_SPRITETYPES_H_
Definition: indexabletable.h:15
Definition: animation.h:11
SpriteAnimationTable * LoadSpriteAnimationTableFromFile(const std::string &filepath)