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manager.h File Reference
#include <ugdk/structure/types.h>
#include <ugdk/math/vector2D.h>
#include <ugdk/action.h>
#include <ugdk/graphic.h>
#include <ugdk/desktop.h>
#include <ugdk/util.h>
#include <ugdk/graphic/textureunit.h>
#include <string>
#include <bitset>
#include <functional>
#include <memory>
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Classes

class  ugdk::graphic::Manager
 
class  ugdk::graphic::Manager::Shaders
 

Namespaces

 ugdk
 
 ugdk::graphic
 

Typedefs

typedef void * SDL_GLContext
 

Enumerations

enum  ugdk::graphic::VertexType { ugdk::graphic::VertexType::VERTEX, ugdk::graphic::VertexType::TEXTURE, ugdk::graphic::VertexType::COLOR, ugdk::graphic::VertexType::CUSTOM1 }
 

Functions

action::Scene * ugdk::graphic::CreateLightrenderingScene (std::function< void(Canvas &)> render_light_function)
 

Typedef Documentation

typedef void* SDL_GLContext