UGDK
0.5.0
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#include <ugdk/structure/types.h>
#include <ugdk/math/vector2D.h>
#include <ugdk/action.h>
#include <ugdk/graphic.h>
#include <ugdk/desktop.h>
#include <ugdk/util.h>
#include <ugdk/graphic/textureunit.h>
#include <string>
#include <bitset>
#include <functional>
#include <memory>
Go to the source code of this file.
Classes | |
class | ugdk::graphic::Manager |
class | ugdk::graphic::Manager::Shaders |
Namespaces | |
ugdk | |
ugdk::graphic | |
Typedefs | |
typedef void * | SDL_GLContext |
Enumerations | |
enum | ugdk::graphic::VertexType { ugdk::graphic::VertexType::VERTEX, ugdk::graphic::VertexType::TEXTURE, ugdk::graphic::VertexType::COLOR, ugdk::graphic::VertexType::CUSTOM1 } |
Functions | |
action::Scene * | ugdk::graphic::CreateLightrenderingScene (std::function< void(Canvas &)> render_light_function) |
typedef void* SDL_GLContext |