1 #ifndef UGDK_INPUT_MOUSE_H_
2 #define UGDK_INPUT_MOUSE_H_
29 const system::SDLEventHandler* event_handler();
31 std::unique_ptr<system::SDLEventHandler> event_handler_;
33 std::set<MouseButton> state_, state_previous_;
42 #endif // UGDK_INPUT_KEYBOARD_H_
Definition: integer2D.h:20
Definition: animation.h:11