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language.h
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1 #ifndef UGDK_TEXT_LANGUAGE_H_
2 #define UGDK_TEXT_LANGUAGE_H_
3 
4 #include <string>
5 #include <ugdk/util.h>
6 
7 namespace ugdk {
8 namespace text {
9 
10 class Language {
11  public:
12  Language() {}
13  ~Language() {}
14 
15  bool Load(const std::string& language_file);
16 };
17 
18 } // namespace text
19 } // namespace ugdk
20 
21 #endif // UGDK_UTIL_LANGUAGE_H_
~Language()
Definition: language.h:13
bool Load(const std::string &language_file)
Definition: language.h:10
Definition: animation.h:11
Language()
Definition: language.h:12