UGDK  0.5.0
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events.h
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1 #ifndef UGDK_ACTION_EVENTS_H_
2 #define UGDK_ACTION_EVENTS_H_
3 
4 #include <ugdk/action.h>
5 
6 namespace ugdk {
7 namespace action {
8 
11 
12  SceneFocusEvent(Scene* _scene) : scene(_scene) {}
13 };
14 
17 
18  SceneDefocusEvent(Scene* _scene) : scene(_scene) {}
19 };
20 
23 
24  SceneFinishedEvent(Scene* _scene) : scene(_scene) {}
25 };
26 
27 } // namespace action
28 } // namespace ugdk
29 
30 #endif // UGDK_ACTION_EVENTS_H_
A game scene, or screen.
Definition: scene.h:29
SceneFinishedEvent(Scene *_scene)
Definition: events.h:24
Scene * scene
Definition: events.h:10
Definition: animation.h:11
Definition: events.h:15
SceneDefocusEvent(Scene *_scene)
Definition: events.h:18
Definition: events.h:21
Scene * scene
Definition: events.h:22
Scene * scene
Definition: events.h:16
SceneFocusEvent(Scene *_scene)
Definition: events.h:12
Definition: events.h:9