1 #ifndef UGDK_ACTION_EVENTS_H_
2 #define UGDK_ACTION_EVENTS_H_
30 #endif // UGDK_ACTION_EVENTS_H_
A game scene, or screen.
Definition: scene.h:29
SceneFinishedEvent(Scene *_scene)
Definition: events.h:24
Scene * scene
Definition: events.h:10
Definition: animation.h:11
SceneDefocusEvent(Scene *_scene)
Definition: events.h:18
Scene * scene
Definition: events.h:22
Scene * scene
Definition: events.h:16
SceneFocusEvent(Scene *_scene)
Definition: events.h:12